Wobbly Wheels Syndrome (WWS) means that in some cases the wheels bend on their joints, often storing up force and then suddenly releasing it or causing enough pressure to break the block that they’re attached to. The two biggest issues we have named “Wobbly Wheels Syndrome” and “Symmetrical Vibration Glitch”. We’ve thought long and hard about whether to release Unity 5 in its current state, but we’ve believe the performance gains outweigh the downsides. Whilst these issues are currently unfixable, we will endeavour to speak with Unity and hopefully they will be able to offer a solution in future versions of the engine. Unfortunately, due to the engine’s current state, there are some bugs which we haven’t been able to fix or workaround. We put together a quick video to compare the difference in performance between Unity 4 and 5: Our testing has shown up to a 400% increase in performance on some machines! Unity 5 brings with it significant improvements to performance as well as some changes to the game’s physics which, on the whole, make for a more stable experience. We’ve also introduced a new god tool, Infinite Ammo, which prevents flamethrowers from running out of fuel and allows cannons to be fired an unlimited number of times. The pin can be used to anchor the block it’s attached to, preventing it from moving until you press its hotkey. In addition to Unity 5 we have added a new block into the game called a Pin. Today we’re bringing you an update for Besiege, V0.2, which brings the game to the Unity 5 engine.
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